Return for a Cause can10c Recycling Games can1 container = 10 points canReturn for a Cause Recycling Games canAli canReturn for a Cause can10c Recycling Games can1 container = 10 points canReturn for a Cause Recycling Games canAli can
Matty Gee
HEY, I'M MATTY GEE
01THE INITIATIVE

Australia's Largest Ever Social & Environmental Impact Experiment

A national experiment in behaviour change — built on a consumer-funded mechanism that already moves over a billion dollars a year, and a question the existing scheme has not yet answered: what would it take to move the people that ten cents doesn't?

10c Recycling GamesReturn for a Cause
02THE MECHANISM

First, understand where the money comes from.

Australia's container deposit schemes are not government grants. They are a consumer-funded mechanism that already moves over a billion dollars a year. Here's how they work, in four steps.

STEP 1

You buy an eligible drink

The price includes a 10c refund value.

STEP 2

That 10c is built into the scheme

It's consumer money, paid at the checkout.

STEP 3

Return the container

You claim the 10c back through a refund point.

STEP 4

Don't return it

The 10c stays unclaimed — litter, landfill, or kerbside.

Consumer money. Already moving. Not government money.

SO WHAT GOES WRONG?

$0M+

Australians throw away 10c on 4 billion containers every year.

Unclaimed deposits. Containers in litter and landfill. Consumer money that never returns to the people who paid it.

10c already gives Australians a reason to return. But billions of times a year, it doesn't overcome —

convenience

What moves the people 10c doesn't?

03THE OPPORTUNITY

Australia already has everything but the behaviour.

10c

Single-use containers

✓ EXISTS

Refund infrastructure

✓ EXISTS

The 10c mechanism

✓ EXISTS

Millions participating

✓ EXISTS
BEHAVIOUR CHANGE 1

Non-returners who can start

People who currently throw eligible containers away — litter, landfill or kerbside — can be given a more compelling reason to begin returning them.

BEHAVIOUR CHANGE 2

Existing returners who can redirect

People who already return containers can choose to participate through the Games rather than simply taking the conventional refund. The model strengthens from within.

THE LITTER & LANDFILL GAP
$0M+
CONTAINERS NEVER REDEEMED — WASTED
$500M+
GOING UNCLAIMED EACH YEARALL UNCLAIMED DEPOSITS — LITTER, LANDFILL & KERBSIDE
$1.2B+
TOTAL CONTAINER MARKETTHE FULL BEHAVIOUR WE COULD SHIFT

The unclaimed $500M+ includes containers sitting in kerbside bins — heading to Material Recovery Facilities, never redeemed. The full market we could shift behaviour across is worth over $1.2 billion a year.

When household budgets are under pressure, "here's ten cents" is very different from — the container you were about to throw away can now put you in the game.

SAME 10c — COMPLETELY DIFFERENT FEELING
04THE SHIFT

The problem isn't the container. It's how that value is experienced.

BEFORE

10c

You drop the container. You take 10c. You forget. The can is still just a can — a transaction, finished.

AFTER

+10 PTS

You drop the same container. Your phone lights up. Points, prizes, teams, causes — the can becomes a game you want to keep playing.

The same 10 points can connect you to —

PRIZES

What would you play for?

$25,000
$25,000
$50,000
$100,000
$250,000
$1,000,000
A HOLIDAY
A CARAVAN
A NEW CAR
A BOAT
A HOME
$25,000
$50,000
$100,000
$250,000
$1,000,000
A HOLIDAY
A CARAVAN
A NEW CAR
A BOAT
A HOME

Different motivations. Same positive behaviour. Someone may not care about ten cents — but they might care deeply about what it could become.

We're not making 10 cents bigger. We're making it matter more.

05THE PRIZE UNIVERSE

This is what people could be playing for.

Not every prize shown is currently available. The intent is to make the scale of the reward universe immediately obvious — from 10 cents to a life-changing opportunity.

Small cash

Larger cash

Technology

Holidays

Experiences

Motorbikes

Cars

4WDs

Jet skis

Boats

Homes

Beachside homes

Earning 10 points connected to hundreds of millions of dollars of potential future reward value at scale — not 10 cents.

I'd save my containers for that.
06HOW YOU PARTICIPATE

How someone actually participates.

No new infrastructure. No change to the scheme. The consumer uses the existing return system and simply redirects their refund into the initiative. Five steps.

10c
STEP 1

Return

Return eligible containers through the existing container deposit scheme infrastructure.

STEP 2

Select

Choose the 10c Recycling Games member pathway where available, instead of the standard payout.

STEP 3

Contribute

The eligible refund is directed into the initiative rather than taken as an individual cash payout.

STEP 4

Participate

The consumer enters and participates in the approved Recycling Games ecosystem.

STEP 5

Impact

Participation contributes to the wider incentive and social & environmental impact model.

People can help build the system by performing the very behaviour the system exists to increase.

Awareness
Build technology
Larger incentives
Behavioural evidence
Repeat

Early participation generates the economic activity needed to build the technology, develop the Games and expand toward national scale.

07AT SCALE

Now feel what happens when participation scales.

Choose a pathway. Dial up participation. Watch the same 10c compound into a national incentive economy. This is an illustrative model built on verified national volumes — not a forecast.

PARTICIPATION LEVEL59%
TODAY ~59%NATIONAL SCALE
CONTAINERS RETURNED / YR

7.1B

of 12.1B sold nationally

REFUNDS DIRECTED INTO THE RECYCLING GAMES

$0M

per year, at this participation

DIVERTED FROM LITTER, LANDFILL & KERBSIDE

0.0B more

of 4.0B litter/landfill + 1.3B kerbside = 5.3B

Where the extra containers come from: of the 12.1B sold nationally, ~4.0B currently go to litter and landfill, and a further ~1.3B pass through kerbside recycling — where the container is recovered but the consumer forfeits the 10c deposit. That's ~5.3B total unclaimed, worth $530M at 10c each. Higher participation captures from both streams.

Every point of participation grows the incentive pool — which makes the next point more likely.

Illustrative model · built on verified national container volumes · not a forecast

08THE FLYWHEEL

Participation doesn't just grow. It reinforces itself.

More participation directs more refunds into the initiative, which builds greater incentive capacity, which gives consumers a more compelling reason to participate — and the cycle accelerates. This isn't only about non-returners starting. Existing returners redirecting their refund strengthens the model from within.

MORE PARTICIPATION→MORE REFUNDS DIRECTED IN→GREATER INCENTIVE CAPACITY→MORE COMPELLING REASON TO PARTICIPATE→MORE AWARENESS→MORE PARTICIPATION→REPEAT

↻ AND REPEAT

SIDE A

Non-returners start returning

Containers that would have been lost now flow through the system. New money enters the incentive pool.

SIDE B

Existing returners redirect

Money already moving through the system is redirected into the initiative. The pool grows without a single new returner.

Behavioural science disguised as fun —

ANTICIPATION

The money is the mechanism. Behaviour is the mission. The flywheel is how it scales.

09WHY NOW

The conditions for this have never existed together before.

A consumer-funded mechanism, national infrastructure, incentive-conscious households and digital engagement — all present at the same moment. The missing layer is behavioural.

Households are incentive-conscious

Cost-of-living pressure has made every 10c feel real. A refund that can become a prize lands differently now than it did five years ago.

The infrastructure already exists

Return points, refund logistics and scheme governance are built and operating nationally. There is nothing to construct but the incentive.

The money is already moving

Over $1.2 billion in consumer-paid deposits flows through the system every year. The mechanism is funded — the behaviour is what's missing.

Digital participation is normal

Gamification, mobile engagement and instant feedback are now everyday consumer expectations, not novel technology.

Return rates have stalled below ambition

After decades of schemes, national return rates remain below target. The existing incentive alone has not closed the gap.

National attention is buildable

A measurable, population-scale experiment gives media a story to follow in real time — not a one-off announcement.

The scheme is ready. The money is real. The behaviour is the only missing piece — and the piece this experiment is built to move.

10THE ENVIRONMENTAL STORY

The same mechanism that funds the prizes moves the containers.

If stronger incentives change behaviour, more eligible containers move through legitimate return channels instead of litter and landfill. That is exactly the gap the container deposit schemes were built to close — and the gap they have not yet closed alone.

67%

National published return rate

Includes kerbside/MRF — verified

59%

True consumer CDS engagement

Active redemptions only — verified

$500M+

Deposits forfeited each year

Consumer money, unrecovered — verified

Map of Australia
10c Recycling GamesReturn for a Cause

Millions of small decisions become one enormous behavioural dataset.

THE BEHAVIOURAL CASCADE

1Someone throws their containers away
2Then they discover the Games
3They start saving them
4“Give me yours” — their partner joins
5Workmates start collecting
6The workplace forms a team
7A sporting club competes
8Suburb vs suburb
9WA vs Queensland

THE SENTIMENT SHIFT

From ~250 real conversations — the shift is remarkably consistent.

Not research. Not a survey. Just Australians telling us what would actually change their mind — from "no way" to "yeah, I'd do it."

BEFORE

“I normally throw them out.”

AFTER

“YEAH. I'd save them for that.”

01 / 12

THE ULTIMATE METRIC

A container that would have been lost is now returned.

Then another. Then millions. Then potentially billions.

11THE SOCIAL STORY

The same 10c can fund causes, not just prizes.

One participation mechanism, many motivations. A consumer who would never pocket a 10c refund may direct it to their local club, a charity, or a community cause. That is why this is a social experiment, not just an environmental one.

The tradie

Whose apprentice starts collecting on job sites

The family

Competing together at the kitchen table

The workplace

That forms a team and rallies

The sporting club

That mobilises its members

Needs the money

Participating because every cent counts

Wants the prize

In it for the possibility of something big

Cares about a cause

Playing for something beyond themselves

Loves the game

Participating purely because it's fun

PLAY IT FORWARD

PLAY
·
WIN
·
GIVE
·
IMPACT

The philanthropy engine inside the ecosystem — another source of motivation, another class of media stories. Different motivations. Same desired behaviour.

12THE LONG GAME
Modelled future national potential at scale
$0M – $0M

PER YEAR — A POTENTIAL NATIONAL INCENTIVE ECONOMY

Not current funding. Not a guaranteed outcome. A modelled future scenario at large-scale participation — the vision of an entirely new national incentive economy connected to recycling behaviour, not a $100,000 recycling competition.

A multi-year story engine, not one press release

The experiment begins

Years of potential earned-media chapters. The story evolves continuously — the agency owns an ongoing national conversation, not a single stunt.

13THE STORY ANGLES

This isn't one story. It's nine.

Nine editorial territories already inherent in the initiative — each with a working title, a one-line pitch, and the data hook behind it. These are not headlines. They are campaigns for DL Comms to recognise and own.

TERRITORY 01

The Money Story

The enormous consumer-funded refund economy most Australians barely understand exists.

DATA HOOK

$1.2B+ in consumer-paid deposits flowing annually

TERRITORY 02

The Consumer Story

Where does the 10c refund actually come from — and who pays when it isn't returned?

DATA HOOK

Consumer-funded · not government money

TERRITORY 03

The Behavioural Story

Can stronger incentives materially change recycling behaviour at population scale?

DATA HOOK

67% published rate · 59% true engagement

TERRITORY 04

The Environmental Story

Can a consumer-led initiative help close the gap between return rates and scheme ambitions?

DATA HOOK

$400M+ litter & landfill gap · 4B containers wasted

TERRITORY 05

The Cost-of-Living Story

Can existing consumer economics be repurposed into meaningful incentives when households are incentive-conscious?

DATA HOOK

10c refund → prizes · causes · life-changing wins

TERRITORY 06

The Social-Impact Story

Can everyday container returns become a scalable funding mechanism for community outcomes?

DATA HOOK

Play · Win · Give · Impact

TERRITORY 07

The Experiment Story

Attempting behavioural change across an entire country using an infrastructure network that already exists.

DATA HOOK

Australia's largest ever social & environmental impact experiment

TERRITORY 08

The Innovation Story

The infrastructure, the refund, the containers and the consumers all exist. The missing layer is the incentive.

DATA HOOK

No new scheme · a behavioural layer on top

TERRITORY 09

The Human Story

Australians already interact with this system every day, often without understanding the economics behind it.

DATA HOOK

~250 real conversations · remarkably consistent signal

Or bring your own.

The story is built to bend to the agency that owns it.

14THE PROOF

Not a problem we invented to sell a game.

A major documented national policy, environmental and behavioural issue sits behind the consumer-facing campaign. Two tracks strengthen each other — and give the evidence base to scrutinise.

TRACK ONE

Prove the behavioural solution

  • Launch participation
  • Generate public awareness
  • Get people returning
  • Measure actual behaviour change
TRACK TWO

Understand & address the system

  • Continue the wider investigation
  • Understand scheme economics & governance
  • Engage governments & coordinators
  • Work toward national-scale framework
Queensland parliamentary inquiry into its Container Refund Scheme Scheme performance & governance issues raised Return for a Cause's wider investigation into consumer-paid value

Evidence-based, supportable statements only. Not the dominant emotional tone — context for the campaign.

15THE ASK

This isn't just a recycling story. It's all of them.

NOT JUST RECYCLING

Behaviour, money, gaming, cost of living, environment, community, technology, data

NOT JUST A CAMPAIGN

A national behaviour-change engine powered by participation

NOT JUST A STORY

An experiment the whole country can watch unfold

"We're not asking people to recycle. We're giving them a reason to return."

Australia, let's prove it.

10c Recycling GamesReturn for a Cause